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Popup window examples
Popup window examples






popup window examples

OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update.Ĭalled when the window loses keyboard focus. Handler for message that is sent when an object or group of objects in the hierarchy changes. OnDestroy is called to close the EditorWindow window.Ĭalled when the window gets keyboard focus. Gets a list of all loaded objects of Type type.Ĭlones the object original and returns the clone.Ĭreates an instance of a scriptable object.ĬreateGUI is called when the EditorWindow's rootVisualElement is ready to be populated. Retrieves a list of all loaded objects of Type type. Returns the first active loaded object of Type type. Retrieves the first active loaded object of Type type. Retrieves any active loaded object of Type type. You are strongly recommended to use Destroy instead.ĭo not destroy the target Object when loading a new Scene. Removes a GameObject, component or asset.ĭestroys the object obj immediately. Returns the first EditorWindow of type t which is currently on the screen. Get an Overlay with matching ID from an EditorWindow canvas.įocuses the first found EditorWindow of specified type if it is open. Show the EditorWindow as a floating utility window. Shows an Editor window using popup-style framing. Shows the EditorWindow as a floating modal window. Show the editor window in the auxiliary window. Shows a window with dropdown behaviour and styling. Performs a save action on the contents of the window. Gets the extra panes associated with the window. Moves keyboard focus to another EditorWindow. Mark the beginning area of all popup windows.ĭiscards unsaved changes to the contents of the window.Ĭlose a window group started with EditorWindow.BeginWindows. Should the object be hidden, saved with the Scene or modifiable by the user? Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or ]), or is only performed before repaint events.Ĭhecks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window.Ĭhecks whether MouseMove events are received in the GUI in this Editor window.

popup window examples

The GUIContent used for drawing the title of EditorWindows. The message that displays to the user if they are prompted to save Retrieves the root visual element of this window hierarchy. The desired position of the window in screen space. The minimum size is not used when the window is docked. The minimum size of this window when it is floating or modal. The maximum size is not used when the window is docked. The maximum size of this window when it is floating or modal. This property specifies whether the Editor prompts the user to save or discard unsaved changes before the window closes. Does the window automatically repaint whenever the Scene has changed?








Popup window examples